package com.fbinggun.fattribute.effect;

import com.fbinggun.fattribute.attribute.other.IElement;
import com.fbinggun.fattribute.data.EntityData;

public class ElementEffect extends IEffect{
    IElement element;
    public ElementEffect(int duration, double modification, EntityData source,IElement element) {
        super(duration, modification, source);
        this.element=element;
    }


    @Override
    public void tick(EntityData entityData) {

    }
}
